Sunday, July 27, 2008

Something To Say On A Bosses Birthday Card

is the first time I win something :...)



moment of embarrassment * *

I open the blog and find a comment more than last time, control.
1) I go to see the blog of Gea.
2) Carefully read the blog offending.
3) back on my blog.
4) I carefully read the comment on my blog.
5) returned Blog Gea.
6) repeat step 2 (see).
7) mixed with incredulity, "there will be a mistake."
8) Happiness and a bit 'of emotion.

What can I say besides THANK YOU? * Cough * forklift pockets a pair of glasses
"I thank the academy has decided to award this prestigious recognition ..." No no no, too .... Oscar "I thank you for Gea found it interesting what I write, and for having awarded his interest in" better.

then comes the time when I even someone with the prestigious awards "Brillante Weblog", here are my nominations yarn:

- Gea Favola Blu because of his blog hits in full the criteria for the awards, is brilliant and is written with verve delicious, but also gives me for each new table, a bit 'of emotions.

- Nora Moretti of which they are not just a blog-reader, but also a fan since I bought "Mondombra" in comics.

- the Tatini "Chats Noirs" whose sympathy and kindness I have gained from the first time that I knew them.

- Ausonia because I find his blog just amazing, like his work on the other hand.

- Valentina The Lonely One's Lament that deserves the prize for the sympathetic electrifying that puts me in a good mood.

- the blog Psychorainbow Witch Iane earn the award because his interesting character design for role-playing games have made me come up with some characters for the adventures in my sessions.

- Free Radio Air wins the award for best independent thinking accompanied by cartoons.

An honorable mention goes obviously Veve in the Box for his upcoming book:)

For those wishing to reward his most brilliant blog, here's the deal:

The Brilliant Weblog is a prize assigned to sites and blogs that stand out for their brilliance, both as regards the themes for design. The aim is to encourage everyone in the blogosphere world!
1. receipt award, write a post showing the award and mention the name of the person who awarded showing the link of his blog;
2. choose a minimum of 7 blogs (or more) that you think are brilliant in their themes or in their design. Show their name and their links and avvisali who won the prize "Brillante Weblog"
3. (Optional) present the photo (the profile) of the person who won and who is rewarded in your blog.


once again thank Gea * tear * for the awards.

Tuesday, July 15, 2008

Xbox Wireless Controller Proprietary Hacked

I invented a game! Step

For heaven's sake, I do not arrogate to themselves the right way to teach anyone "how do you invent a game," indeed! Let's say, more than anything, what I write here is a little diary, the record of what happens when all the members of the group comes together to create something that could even resemble a game, a minute that I share with readers that maybe can help me out a few mistakes and thus to improve.
Without this premise, step back to the "what happens" without any filter. To protect the identity of reputable professionals that orbit the Factory (an engineer, a graphic designer, two traders, in short, people you might meet on the street), I will use encrypted names.

Phase 1 "spark"
Location: Table of a tavern, cluttered with glasses, empty plates and ashtrays.
- Skim, addressed to the other diners' But you know what would be really nice!?
- Conjljo blankly "Tell me, bro '
- Skim" I just finished reading a comic bbello really, it's called "The Luchadores Five' , is smooth with laughter "
- Bellaneve" Yes, I read it before, it's cute '
- Conjljo, cigarette dangling from his lips, raises an eyebrow, "... aha ... "which is to" describe in detail your idea appears my good, my attention, which seems clouded by the wine that we have just finished, but it is not, is totally dedicated to your wise words "
- S. "Well, the idea is to make a play table for those beautiful idiots, which has as protagonists the Luchadores Mexican wrestling, with those absurd costumes and zany names, we do it nice and quickly downloaded, what do you think? "
- Bellaneve demonstrates its approval for the idea crackling" Come on! That the last time we tried to make a game we almost did it! "
- C. "... Aha, you can do ..." which stands for "Orpo my friend! Your idea is very brilliant," then continues, "that the system you plan to use?"
- S. "We use combinations of nuts! No movement to be simulated on the planks, it is enough that the players pull and compare the results, we could make the nuts and repeat for 10 combinations of poker to make supermosse! "
- C. "Um, yeah, I can think of a couple of solutions for the mechanics'
Following an extensive discussion of ideal systems of play, with strong opinions opposing radicalism and whether it is better to use 10-sided dice or the common 6-sided dice, this discussion can last for several hours, diminishing intensity and taking more steps.
Hours later, before the tobacco shop.
- C. "Bro, good ideas, I liked the solution proposed to solve the problem of variability of the moves"
- S. "Brother my brother, I have pitted different solutions for the probability of release of results, it is perfect, we're too right. What was the solution that we said to the variability of the moves? "
- C. "I do not remember,"
- S. "Nor I,"
closure, perhaps with a nice gradient.

is how we begin to create such a game, the basic idea is very important, we say that the subject of the game always has a key role.
The way I see it is difficult to start thinking about structuring a play, whether paper or board, on the system, namely the use of one or more rules (called "game engine" or "mechanical") that can also work, but, outside of their context totally lose utility.
not exclude that some good games were born from the need to find a context to a good system, but personally I prefer to build around the basic plot, so that the subject is to evolve the rules and not vice versa.
In any case the ideas of the "first time" appear more brilliant, so we can look in two different ways:
The method "A": one appointment, also briefly, the train of ideas, so be back to check what was said even days after the main idea. and develop from these notes. The method
"BS" decant ideas, good ones will return to head lightened by all what at first looked good, but in reality it is not. the method of "BS" is also known as "I forgot what ideas we had in mind the next time I write."


Inside the post

card games you do not plan (within the post you have, I hope, just read) the classic burlesque tradition of card games made with French or Italian ranging from "sweep" for the "Chemin de fer", but games can be played using special cards made specifically. These games commonly divided into "GCC" Card Games like Magic: The Gathering, in which part of the fun is the creation of theme decks and the collection of the same cards, often superbly illustrated, and card games does not collect, such as Munchkin, in which the cards have the sole function of supporting the regulation and to run the game. try to look at www.wizards.com / magic or www.sjgames.com / munchkin / game

nuts are a material much loved by all players (role-playing, board or company in general), I do not know how to explain why are so loved and used, whereas that often attract the hatred of those who throws them, the fact is that if the package of a game there are at least two dice I feel cheated. For a while 'Sotira dice it.wikipedia.org / wiki / Dado_ (game)

Monday, July 7, 2008

Chunky Cervical Mucus During Ovulation

1.15 Say Straits - Sultans of Swing

past weekend banner variety of friends (who on line and who by way of physics), the third man returned the key Factory, Zorro, who has worked extensively in that of Ravenna, and now has returned to his native shores and was immediately put under to catch up with the projects.
continuing with my greetings Leanan, who joined a group to celebrate a birthday very tattered Chinese-based and Udon Hot Sake, Kismat, distant friends lost sight of for a while 'but always near, the Frances and John Tatini overburdened by work and that Gea with exquisite kindness endures my logorrhea.
Why hello? Not because I'm leaving, but to celebrate the presence of people whose company helps me to endure the tedium of living with myself.

The warm front (the development of projects games) there are some interesting new features, will soon be available for users of the beta blog,
free download of "Mucha Lucha! "The game created by the Mexican lucha libre BlackSand Factory Entertainment is currently churning in the final layout.

Tuesday, July 1, 2008

Rogers Long Distance Rate Jamaica

3.22 Barbarian Pipe Band "The Losne"

A new project is taking shape, after the efforts of" Nessun dorma "which should be reached (with fingers crossed) on the board of examiners yesterday, a sleepless night made me think of an interesting plot to develop a role-playing game, that is" life in dreams "(temporary title).
L ' idea is to allow players to empathize with the adventures that we all live during sleep, the initial ideas is to manage the characters in two sides, the first, say, tactical and managerial, is the player to manage the events during the conscious and can redeem points for creating your own alter ego in the dream. While the other side is pure role-playing game, with this part of the card players move into the realms of dream and play their adventures.
For example exploits the idea that interested me most. A character that in his waking life
ago, the artist collects, working, reworking a lot of information that the brain during sleep. This makes the artist an "exploration of dreams" during the dream because his character during this part of the game will be forced to chase the inspiration hunting or new ideas thus expanding his knowledge of the dream world.

I do not know how it is for other game designers, but to me the ideas come in the form of images and styles that inspire me sticking around these gradually the background, the setting and regulation. This time the inspiration I received as many small sparks, The Adventures of Baron Munchausen, Little Nemo and a bit 'of Mirrormask, this is a good sign.
For the moment a project is more than a sketch, are still rather far from the objective but I'm pretty convinced that the idea could be interesting.

Inside the post

For those not familiar with Winsor McCay I posted a table of his praise enough "Little Nemo in Slumberland" (hoping not to infringe any copyrights!).

For those not familiar with "The Adventures of Baron Muchausen" advice to check out the film directed by former Monty Python Terry Gillian, who has caught my imagination as a child. http://it.youtube.com/watch?v=vuqBKiKycbA

Mirrormask is instead the film "designed" by the hand of Dave Mckean www.mckean-art.co . uk the artist who signed the cover of Sandman as well as some books of great value as "the comic tragedy or tragic comedy Mr.Punch" or "Arkham Asylum" to name only the first two that come to mind .