Thursday, August 21, 2008

Violated Balerina.com

revue Being geeks and other small pleasures of life


first explained (remember the preamble that I liked so much?)
Being geek is a point of honor for all members of the Factory, in fact, we can safely say it is the only parameter taken into account for part of it.
But what is a geek will say more?
Simple, the geek according to the authoritative Wikipedia is: "A person with a devotion to something in a way that has unusual. This may be due to the intensity, depth or the subject of his interest." Obviously we are geeks as totally devoted to the games / comics / movies B / smurf ice cream flavor (!?) And as such we geek hobby, play games and eat food geek geek (tigelle with salami saran food geek?).
Among the games I would like to report a geek that lately, thanks to the good ll'operato Dejo has taken with arrogance, a place on my work table. This game is perfect
et very sublime as it allows us to vent two passions at once, this game has the name of Vs.System GCC and allows us to unleash insidious internal feuds as main theme of the Marvel superheroes and DC.
Imagine, a table, two contenders, two decks. The first devoted to Batman, the other to his arch-nemesis Ras'al Ghul. Imagine for one minute challenge to reach the highest levels of sportsmanship, followed by half an hour of insults, screaming beast, scorretezze worthy of Dick Dastardly and exaggerated facial expressions ... in fact it is not really necessary to play Vs.System to get them, but we say that helps.

However, we all We shudder to preparations for a tournament of this game, just to take a break from the stress of the projects that we have pursued until now. Expect news.

Wednesday, August 13, 2008

Particles Suspended In Urine

I invented a game! "How are you at mathematics?"




's start by saying that this post has roots fairly old (mom because I like the preambles!).
giuovani Two years ago, the inventors of games they were there to witness the most illustrious of Lucca event known as "Lucca Comics and Games," the giuovani in question were, unbelievably, the entire staff of BlackSand Entertainment Factory. Those were anxiously giuovani the idea of \u200b\u200bbeing able to attend the conference of their own myth, a man called Steve Jackson of Texas, said that so maybe not a lot, but for those who, like us, knows no religion or geography, that name means something like what it means for Zonda car lovers, for lovers of Kolinsky Brush or Bourdain for lovers of fine cuisine, in short, is a guarantee. During the long-awaited
spopolatissima but alas, the conference this man, we up with feelings of innocence, let us look a bit 'like a father, said something that would influence the way we work only after a long time. He said that to make the games you have to have a good knowledge of mathematics. There and then I, who was first in line with a label "Print" as a false note from 23 Euro, I simply take notes without thinking too much into those words.

- end of the preamble -

Today I find myself in a way to make games a little 'less naive, let's say I try to give the creations a similar approach to work, and I think back to what Steve said Jackson with much more concern , since I am math what a dull blade is for a juicy steak (useless).
Today, I said, the BSEF has to solve a system of a game. The game in question until a month ago was fine, like a clock, except that, as I said in previous posts, check out a last-minute problem:
Skim: "Bro, but our system provides for the launch of 6 six-sided dice you? "
Conjljo:" Yeah, sure bro '
Skim: "And tell me bro, this game should be downloadable for free from any kind of curious is not it?"
Conjljo: "That was the plan Sir."
Skim: "We have a problem,"
Conjljo: "Yeah ..."
Our minds, on holiday at the playa of Surrealandia suddenly returned home.
Finding a system that can simulate a variety of results as guaranteed by six six-sided dice is not what exactly immediate, but we were there and we put in the quagmire we'd pulled out.
And then suddenly becomes very Statistics useful if you want to create games and know the permutation with repetition (which for me meant only "trade in exchange for an object of an object" before) will avoid this type of work (a point on the image).
course being a comedy can not miss work on our spreadsheet, strictly notepads, notes sagacious (paragraph 2) that help us at a later time, to understand what it was for that piece of paper so full of small symbols, so as to make the job easier and smoother.
All this to say that if you have to figure out the multiplicity of variables and do not want to consume (!???) pen and paper (Section 3) was better if you were careful during the Oretta mathematics in school. But you know, you learn from mistakes.

Inside the post

If you do not know Steve Jackson and his wonderful works take a look at his site, which unfortunately is only in English.

If, like me until a few days ago you have no idea what the permutation with repetition Wikipedia comes to help, because I would not know to explain it.

Sunday, August 10, 2008

Cervical Ectropion And Ovulation

I invented a game! "Wait, what have you said?" I love the world

Sometimes, or rather, with alarming frequency, the games are being invented to work on it, we limit ourselves to revise something already written and is gripped by a kind of frenzy creative, some other times mocking the fate leaves you reach a goal, then you notice a mistake sometimes, or better, with alarming frequency, glaring.
Usually when a game is "built" is reached the moment of "playtesting", ie the phase in which the product, although appearing embryo is playable, and is evidenced by unsuspecting guinea pigs who do not understand anything of the rules, because as outlined in the pre confuzione game, but volantariamente sacrifice themselves for the good of the project, maybe having fun despite the shortcomings of the gaming system.
phase of playtesting to be well done should involve many participants and should be repeated several times, so such as to bring out all the design errors and to allow game designers (obscure word in an ancient language translated as "mentally ill") to correct such errors. The more players involved in the play testing is more likely that these errors normally surface in a hurry and craft of game designers becomes easier and faster. The project, in fact, take care to note down all the problems encountered by the players, and full of creative energy, will return to the table to fix the problems until you get a good full game and well defined.
All that was happening in that line of speculation.
In the realm of surreal (a country free of unicorns and rainbows, but full of nonsense) where laBlackSand Entertainment Factory is situated, living a life of its own games, reach the stage known as "Hey, It seems that everything runs smoothly, then fall into the widely known as" C $ & & 0! This does not work "which postpones the time of playtesting some time, say, just enough time to find a new solution in its entirety and to rewrite the rules.
Now imagine that this post does not reflect the exact picture very professional, but at least no one can ever say that we have written on this blog lies.

Sunday, August 3, 2008

Prom Houses To Rent In The Hamptons



Bork


This is the video that Discovery Channel is using for its 2008 advertising campaign.

Why put a post about this video instead of the usual considerations about the games?
point first because Discovery Channel is one of the few channels that I follow closely, despite the fact that for three days Discovery Civilization has left my TV.
second point because this spot moves something inside of me. I do not deny that it may seem rather silly that a big man recoils when he hears "I love the whole world it's just a brilliant place," but the fact is that this is so for me, I love the mountains, the blue sky and the ocean, I love the world and all its quirks, I never get tired to look for answers to my questions. Like the world, I like (almost always) those who live, I like to look around.
Yes, dear Discovery Channel, The world is just awesome.